How to Set Up a New Project – Pack and Go’s – Part 2

After many years of setting up projects for our industrial designers and mechanical engineers, here are my thoughts on some basic best practices on how to structure your files and keep your project organized.  We’ll concentrate on the importance of Pack-and-Go’s in this segment.  This is a very important set of practices that will help keep you out of trouble.  These concepts are important even if you have a PLM system, because it helps you understand how the PLM helps keep you organized.


Solidworks Pack and Go for TutorialHere is the transcript:

Good morning. My name is Montie Roland. I’m with Montie Design in Morrisville, North Carolina.

And this morning what’d I’d like to talk about is how to structure your project from a file standpoint, from an organizational standpoint.

Montie Design is a full-service design firm in Morrisville, North Carolina. We provide industrial design, mechanical engineering and prototyping capability on-demand to help you move your project from concept to ready-for-the-shipping-dock.

The Concept directories are where you’ll store your sketches, your ideations, maybe your solid model concepts, pictures for your style board. So then, when you think about these files we’re starting to store, you really have two types of files. One type of file is parametric, and the other type of file is static. And then really . . . I guess a third file would be like a . . . a file that’s directly editable. When it comes to Cat files, though, we have two types.

So, parametric files are files that are linked or potentially linked to other files. This is very, very important to keep in mind. So, with Solid Works, we can save a non-parametric file to a format like STEP or DXF or IGES or DWG or PDF. These non-parametric files can be edited, like, easily in the case of DXF or DWG; less easily in the case of PDF. And so these files, though, are generally not going to change just because you changed something somewhere else in the Solid Works model. However, the Solid Works files from Solid Works are parametrically linked in many cases. So, for example, a drawing file is going to go reference the part file to rebuild the drawing. So, if the part file is missing, it can’t reference it and can’t rebuild drawing and get a, basically, a blank screen in the middle of your . . . your drawing. So this is very, very important to keep in mind. Whenever you move files from one directory to the other (and occasionally you need to do this anyway), you run the risk of orphaning a file that’s somewhere else. So a good example of this is . . . let’s say I’m working on (in Solid Works) and I got to McMaster Car and I download a screw (which is a great way to get a screw). So, I download that screw and then I open it up; it comes across as a STEP or an IGES, and then I import it into my model. And when I hit “save” that McMaster Car Screw was saved to my download directory on my local machine. So, if I don’t consciously save that to my Current Design file . . . Current Design directory on the server, then . . . or on the Z-drive, then what’s going to happen is that now I have files in two different places. So, if I was to go and grab Current Design and move it into Release, let’s say. Just copy it over. I would leave that screw behind. Because the copy tool in Windows Explorer does not know about the relationships in Solid Works. So, it doesn’t know to go grab that.

Solid Works has this wonderful utility called “Pack and Go”. Pack and Go finds every file that’s linked to the files that you have open. So, what you want to do is go to the top level of, let’s say, Drawing. Or top-level Assembly. Open up Pack and Go, and then it’ll give you some options. And, generally, you want to exercise all those options in terms of including drawings, including . . . textures, including decals, FEA results; grabbing all that’s good – that way you don’t leave something behind. Solid Works will go look for those files, make a list of them, let you see that list, and then you pick a location where you either want to save that as a zip file, or you want to save that . . . just to that directory; drop the files in that directory. So, you choose that directory and then you hit “Okay”. Then Solid Works will think, and then it will start grabbing files and copying them to that directory. If you do not do this, it will bite you. It is not a question of if it will bite, it’s a question of what moment, what day, and how bad. Because we’ve seen this before. You can imagine that if you have files on a local machine and you just copy them over, or you copy them between places on the Z-drive or what have you, and you orphan some of these files, it can be very painful to find those, get those back. And then you’re never really sure you have the right one. So, let’s say you orphan a single screw. Okay. Worse case, you go download it from McMaster again. But let’s say that you have somehow ended up with a part file that’s in an unknown Rev (or even if we know what the Rev should be) and maybe it’s in some directory. It can very easily happen that you inadvertently saved it to the wrong directory. So, maybe you’re working in Current Design but you’re using a file from Rev 02. But that file is actually Rev 07. So, you grab the stuff out of Current Design, move it to Rev 08. You missed the Rev 07 file. Well, now, all of a sudden, we’ve got no clue where to find that file. And it’s difficult to find without pulling up every single file in . . . on the . . . in the subdirectory on the Z-drive and on your machine, and try to figure out which one it is. And even then, we’ve got to go by the Revision number and properties. And that’s just painful because that still doesn’t tell us it’s the right one. Because there could be, like, a 7 there and an 07 here and which one’s the correct one.

If you do Pack and Go, you avoid soooooo much of that trouble. It’s . . . Pack and Go is your friend. I just . . . this is one of those things that’s important to emphasize.

So, a similar thing applies to other programs. For example, PowerPoint has a Pack and Go feature; use it. Grab all of these images, put them in a Pack and Go file, because that . . . most of the time when you’re working on projects, you end up with images in different subdirectories. It’s on a local machine. It’s on a . . . it’s on your network. But if you do Pack and Go it grabs all those and puts them in the same space. Yes, you use more disk space. I’ll argue that disk space is dirt cheap compared to a few hours of looking for a file you can’t find ten minutes before your deadline.

The same goes for . . . you know, you’re working in an Adobe product. If you have the option to embed it in the file rather than link to it – embed it in the file. I realize this can make your . . . catalog a gigabyte in size. But, it’s so much better than two months’ later pulling it up and missing files. There again, disk space is cheap; time’s not. So, embed those files. Pack and Go. You know, use these features in these programs so that it makes it easier.

Alright, so, it’s also important to note that you have a PLM system, and you do check-ins and check-outs. It’s going to be a little different because that software is going to manage a lot of what we’re talking about. So, I’m not . . . I not sure. I think it’s beyond the scope of this podcast to go in depth on . . . on the PLM systems. But, they’re great. They’re awesome. They help manage some of those. So, in this case, we’re just talking about the manual.

But, on the other hand, if you understand the manual, it makes it a lot easier to understand the PLM.

If you have any questions about this, please don’t hesitate to give me a call. I know it’s kind of a long section here and technical, but happy to entertain your calls, questions. It’s 1-800-722-7987. That’s Montie Roland. Email – montie (M-O-N-T-I-E)@montie(M-O-N-T-I-E).com. Or you can visit our website – www.montie.com. You can see the results of client work we’ve done at the montie.com website. Or you can see some of our projects that we’ve done for ourselves at montiegear (M-O-N-T-I-E-G-E-A-R).com.

I hope this has been beneficial. Montie Roland, signing out.

How to Set Up a New Project for Your Design and Engineering Team – Part 1

After many years of setting up projects for our industrial designers and mechanical engineers, here are my thoughts on some basic best practices on how to structure your files and keep your project organized.

Victor Sketching

 

Here is the transcript:

Good morning. My name is Montie Roland. I’m with Montie Design in Morrisville, North Carolina.

And this morning what I’d like to talk about is how to structure your project from a file standpoint, from an organizational standpoint.

Montie Design is a full-service design firm in Morrisville, North Carolina. We provide industrial design, mechanical engineering and prototyping capability on demand to help you move your project from concept to ready-for-the-shipping-dock.

It’s always good to have processes and procedures. Now, I think . . . and, of course, any company can take that too far. And the counterpoint is if you take it too far, then you get that big company mentality and you’re painful to deal with. But, a lot of these processes and procedures benefit the company. I’ll be the first to admit that, as we’ve grown, we’ve . . . I’ve not been the biggest proponent of procedure and process, because, as a small group, you get everybody reading your mind and you don’t have to worry about it. But . . . this changes as you have more employees, because you have different levels, different capabilities, you have to keep re-training. And so, all of a sudden, it’s more important to have policies and procedures just to make life easier for your staff.

It’s also important when you think about interns. You’ve got someone’s who’s going to be there for a limited amount of time. You want to get them in, get them trained, and get them some experience; and then also get some work product completed so it’s a win-win for both the employer and for the intern.

So, let’s just dive in. A lot of these topics I’ve covered in past podcasts were much more . . . higher level. And so, this case, though, I want to dive in and let’s talk about this in detail.

So, first thing is that when you think about how do you organize your files. You want to have a place that everybody can get to. So, let’s say . . . let’s call it the “Z-drive”. And on the Z-drive, you have a space that is a shared working space. Now, what you need is you need a set of rules so everybody knows what to do. On a project where there’s more than one contributor, you really want to have a gatekeeper. So, the gatekeeper is in charge of files that go in certain locations. One is that files that go in current design and the other is files that go in your release directories. So, let’s kind of roll through those directories so I don’t get too far ahead of myself.

So, we’ve got a project direction. Let’s say our project is Zigsess (spell that one). And so, we got the . . . so I created a directory in this case . . . maybe for the client Zigsess. And then I have to make a decision. Is it likely I’m going to have multiple projects from this client? Or is it likely that I might just have . . . one. Or, not now . . . So maybe what I’ll do . . . I’m thinking that this might be a repeat client. So, let’s say that, if it is, then I’m going to want to have a directory for each project that we do for that client. So, we’ve got a directory called “Clients”; and then the client name. And then underneath that, let’s say Project A is the Vertical Inductor. So, we create a directory called “Vertical Inductor”. Alright. And under Vertical Inductor, we’ve got several directories. And what we try to do is keep these file names the same so that it’s consistent for everybody. Otherwise, you run the risk of people not knowing where the correct file is, which could be really, really bad. Because if you don’t maintain control over where files are placed, then you end up with names like . . . “12 February ’04”; “13 February ’04”; “29 November”; or, “Latest”; “Latest Old”, “Latest New”. So, you can imagine that someone stepping in who isn’t the person who created those directories is not going to have a clue which is the correct set of files. Same thing for the person who created them comes back six months’ later, may go, “Ah . . . I don’t know.” And the scary part is you might grab the wrong files. Let’s say you grab the wrong files and made some parts. You just made some scrap metal, potentially. Or worse than that, it may take you a while to figure out what’s scrap metal and what’s not, and that may be more expensive than just doing the whole thing again. So, in order to avoid that entanglement, what we do is to have a directory called “Current Design”. Current Design is the working directory. After the project’s over, the files in Current Design, theoretically, should be the latest, but may or may not. So, then . . . while the projects active, Current Design should always have the up-to-date files. And that’s not necessarily released, but that’s the current working files. And by working files, it means the ones you’re working on; maybe if you just released and maybe those are the latest (same as the released). But if you’re between releases and your current design is your . . . is the directory that you’re using to pull files out of.

Now, once you get a lot of hands working on a project, it’s always good to have a gatekeeper. And the gatekeeper is the person that controls what goes in Current Design. So, he may have ten people providing files to him; then he turns around and puts those in Current Design.

We also have a directory called “Released”. Released contains files that have been released. And what released means is its gone out to the vendor. Because most of the time we’re operating in a development mode, our release policies may be a little different than your released policies in a large manufacturing facility. Or in any manufacturing facility. Because what we do is every time a drawing goes out to a vendor, we bump up the Rev. In absence of a specific revision policy, what we do is we go up by numbers. So, we’ve got a part number, and then the revision starts at 00; goes to 01, 02, 03, 04, 05. So, we can have a release at 07 or release at 12, a release at 99.

So, one of the things is I think it’s important to keep in mind is that your revision number structure is something that someone eventually picks. And as long as it works for you it just doesn’t matter. It just needs to be consistent. You can do A.1, A.2; we’ve seen that. You can do . . . a major release as A, a minor release is numerical. So, it could be A.01 or A01. We just think it’s easier just to use 01, 02, 03, 04.

Now, whenever we release a drawing to a vendor, or send it out to someone who . . . may use that to make a part, then, if we make changes to that drawing, we revise that drawing. If the change is very, very small, i.e., does not affect the final result that you get back (and maybe it’s not rev’d at that point) . . . so, for example, if you add a comma to a note that cannot possibly affect the outcome of the part (it’s just to fix some grammar), then maybe you don’t release that if you’re in the middle of development. At the end of a project, everybody has drawings; I’m sure you’ll need to rev that.

So, the release directory . . . so, we’ve got a directory called Released, under our Induction directory. And so then underneath that, we’ll have “Rev (R-E-V) 01”. And so that’s our first release, when we first send out drawings to someone, or to the client, call it Rev 01. The next time we have a release, we’ll call it “Rev 02”. It’s important to note that part numbers and assembly-drawn numbers may not necessarily align with this Rev 02, Rev 03; it just means it’s the next time we released a set of drawings. Now, it may (depending on the client, depending on the client’s needs) there is a possibility that we may rev the assembly to match the top level assembly to match that revision in the directory. It kind of depends on where we are on the development process. But that way you always know that here is the latest and greatest that we’ve sent out. The . . . Release directory also gives you a historical reference for what you’re working on. So, that way you can go back and look at earlier versions of files if you need to. Hopefully you never need to, but if you have a corrupted set of files, or something along those lines, you could.

We also create “Concept” directories. And that Concept directories will then have sub-directories underneath that indicating which part of the project. So, maybe if you did . . . sketches for the rear-mount, or the fascia, they might have separate directories. Usually we name concept sketches by date, which seems to work well, but that’s up to you. So, usually what we’ll do . . . so, we’ll do “2014 Sept 24 – “ and then the name of the concept . . . “Rounded Fascia Concept”, not PDF or what-have-you.

If you have any questions about this, please don’t hesitate to give me a call. It’s kind of a long section here and technical, but happy to entertain your calls, questions. It’s 1-800-722-7987. That’s Montie Roland. Email – montie (M-O-N-T-I-E)@montie(M-O-N-T-I-E).com. Or you can visit our website – www.montie.com. You can see the results of client work we’ve done at the montie.com website. Or you can see some of our projects that we’ve done for ourselves at montiegear (M-O-N-T-I-E-G-E-A-R).com.

I hope this has been beneficial. Montie Roland, signing out.

Simple Products plus a Great Back Story = Success

I was reading an email from Etsy this morning and thought I would pass it along.  Etsy is an online market place for handmade or crafty / artsy products.  One of their vendors is a company called Timber Green Woods.  I don’t know much about the company other than what I’ve read and by visiting their store on Etsy.  They have a line of simple (but well designed) wood products that they make from local timber.  The majority of the work is done using a laser to cut out the shapes.

Product from Timber Green Woods
Product from Timber Green Woods

When you think manufacturing, its easy to think everything has to be done in a giant building with a concrete floor.  However employees of Timber Green have parts of their day that look like this:

 

Using a portable saw mill to cut up the locally grown logs
Using a portable saw mill to cut up the locally grown logs

These products are a great example of turning a local resource (the lumber) into a family of products without a tremendous amount of capital investment.  Then they used an online presence (with a lot of SEO work and wordsmithing) to grow their sales.  This is a wonderful formula where they made the use of the resources at hand and applied good design plus some innovative thinking to achieve success.

Here is the link to the story:  https://www.etsy.com/blog/en/2014/quit-your-day-job-timber-green-woods/

Let me know if Montie Design can help you apply our skills, drive and passion to help your product succeed!  Email montie@montie.com or call 800.722.7987

 

 

What Do World-Class Design and Profitability Have in Common? (continued)

Who made the decision to concentrate so much engineering and design effort on the door?  Who made the decision to concentrate effort on the handle and the blade, not just tweaking a centuries-old design?  In smaller companies, many of these decisions are not addressed by marketing and end up being shrugged off onto engineering.  The problem is that engineers are usually better at meeting specifications than prioritizing softer issues (such as look, feel and usability).  In larger companies, the bridge between marketing and engineering often comes in the form of an industrial design group.  In smaller companies the industrial design portion of the development process is often neglected.  The result is often products that are specification-centric instead of user-centric.

As demonstrated by the Oxo knives, user-centric products aren’t limited to high-end luxury products.  User-centric products tend to build loyal customer bases and repeat sales.  The key element in developing a user-centric product is to insert the task of industrial design into your design and development process.  Industrial designers take into account the various issues of function, form, available technology, manufacturing cost and users to synthesize a design.  The external appearance is only a small part of the industrial design process.  This is also the part of the design process where the vast majority of the product innovation occurs.  By looking at the product wholistically, the design team gets a glimpse of the entire life cycle of the product.  This is a step in the design process that has a tremendous amount of impact on the economical manufacturability of the product and the success of the product in the marketplace.  A well-executed initial product concept leads to drastically improved manufacturability and usability.

Today’s reality is that products are becoming more sophisticated.  Sophistication can come in many forms, such as advanced technology.  Sophistication can also come in the form of a more usable or more visually attractive design.  So even a technologically unsophisticated product can benefit from a more robust design process.  Making your products better and more successful may be easier than you think.  Investing in world-class design to ensure product profitability is key in a cautious economy.

Montie W. Roland is the President of Montie Design, a product development and industrial design firm headquartered in Morrisville, North Carolina.  Montie can be reached at 1-800-722-7987, www.montie.com, or montie@montie.com.

What Do World-Class Design and Profitability Have in Common?

by Montie W. Roland,
President, Montie Design

In today’s uncertain economy many companies and consumers delay purchasing even high priority items.  With corporate expenditures at a low, just being competitive is not enough. If a new product is to succeed, it must be compelling.
In good economic times the perceived need for industrial design often decreases.  Instead, the emphasis shifts to issues that engineers place as priority, revolving around specifications and meeting legacy requirements.  If a product doesn’t meet the customer’s requirements it will not succeed in the marketplace.  However, if we don’t look at the product wholistically the purpose of the product – to serve the user – may get lost in the rush to get the product out the door.

“Good Enough” is a phrase that makes many engineers wince.  When we go to engineering school we are taught to do exact calculations. The engineer can then apply tolerance to a nominal value and see if the calculated value falls in the acceptable range. Unfortunately, many of the variables and issues inherent to product design are not easily quantifiable.  It is often a struggle to determine what is truly important to the user and to the marketplace.  When specifications are challenged, it is common to either find legacy specifications that are no longer relevant or specifications that greatly exceed the end user’s real needs.

Product managers must take a critical look at every line in a specification.  They must also be willing to expand their expectations and create wish lists.  Items on wish lists are often easy to incorporate into a product if they are known about at the beginning of the design cycle.  These are some of the reasons why the dialogue between the product manager and the members of the design group is so important.  Unfortunately, many design groups spend a large portion of their time and effort trying to meet irrelevant specifications, while never even attempting to include valuable features that could be inexpensively added if they had known about them up front.

An example is shutting a car door.  Anyone who commutes to work opens and closes their car door at least four times a day. If you multiply that by the number of days in the year and then by 60 years, you find out that you will probably open and close a car door more than eighty-seven thousand times in your life.

Now imagine going to the car dealer.  You get out of your Yugo and shut the door behind you.  You walk across the parking lot and open the door to a brand new Lexus.  Will you notice the difference in how the Lexus door opens and closes?  The answer is YES!  You may not stop to think about the differences such as the weight of the door, the silky motion and the smooth closing action of the door catch.  However, you will definitely notice the Lexus’ luxurious feel.

Both car doors meet the basic functional requirements.  They open and close with a single motion.  They keep the rain out and provide the user with a sense of isolation from the outside world.  Both doors have windows that raise and lower.  However, there are some significant design differences.  The Lexus’ door is much heavier and sits on more precise hinges.  The Lexus has electric window lifts.  The Lexus door is much thicker and has better sound insulation.  Even the door handle and door latch action on the Lexus are significantly smoother.  In a luxury car, great care is taken in how the door looks, feels and operates.  Those subtle differences are part of the reason why marketers of the Lexus are able to justify the cost difference between the Lexus and other vehicles.  Now imagine what it would mean to the sales of your product if you were able to differentiate your product as dramatically in its market space!

Another example is the Oxo Good Grips utility knife.  The knife was designed for Oxo International by an industrial design firm.  Since the introduction of the Good Grips knife, there has been a trend to more user-centric knives.  Why was this knife so successful in a very crowded and very mature market space?  Was it because of the fact that the handle of the knife was soft, easy-to-clean, ergonomically-designed and very comfortable-to-use when marketed against hard, wooden-handled knives which haven’t changed for hundreds of years?  The answer is a resounding no!  The knife combined all these wonderful traits with a state-of-the-art blade that was incredibly sharp.  Its success wasn’t just because of some really cool handle design, but because it does its job incredibly well.  It is easily useable by the widest possible range of people.   The industrial designers worked with the engineers to create a superb product from the ground up.  There were no racing stripes added at the last minute for market pizazz.  Just a product designed, from the beginning, to do its job superbly well.

Would a traditional, wooden-handled knife with the same blade technology as the Oxo knife have been as successful?  Would it have gained the same amount of market share in the same short period of time?  The combination of great engineering and great industrial design resulted in a knife that worked so well that it established an entirely new genre of knives in a crowded and very mature market.  The finished product gave consumers a compelling reason to purchase this knife.  The Oxo type of success is what we want you to achieve for your new product.

(continued)

Montie W. Roland is the President of Montie Design, a product development and industrial design firm headquartered in Morrisville, North Carolina.  Montie can be reached at 1-800-722-7987, www.montie.com, or montie@montie.com.

Joys of Unintended Use

Sometimes products can be used in ways you didn’t intend when you originally created them.  As an example, the Camping Shelf we design for Montie Gear was originally intended as a camp kitchen organizer / food prep area.

The realization came, as we were standing on top of the mountain, that this shelf would also work really, really well to hold up our camp shower.  Not only did it hold up the camp shower it also held up the wash clothes, soap and served as a hanger for the nozzle.  It also made it easy to pull the bucket down to add more hot water.  Here are some pictures of the final result.

To buy one of these wonderful shelves, please visit www.montiegear.com.

Product Win – Paintball Marker Rack

The variety of paintball markers seems endless. They come in many, many shapes and sizes so designing a “universal” rack looked like a daunting task at first. The secret to the success of this design was to look for areas of commonality between the different markers. We identified the areas that didn’t vary significantly from marker to marker. These included the thickness of the pistol grip, barrel outer diameters and the presence of finger guards that varied in location, but along a single vector.

The rack has to keep the marker upright to prevent balls from spilling out of the hopper. The rack also holds the marker upright for maintenance, hopper fills, and to protect the marker when not in use.

The rack quickly breaks down for transportation. The aggressive shape is designed to compliment the nature of the paintball sport. The racks are available on the Montie Gear site starting in March. Do you like the rack? Give us a call at 1-800-722-7987 and we’ll put our engineering and design skills to use on your product!

AnchorNeed Engineering or Design Help?
We can bring our know how and drive for success to your products and help you succeed. Call us today help with:- mechanical engineering
– industrial design
– prototypes
– project management and cost prediction

We help manufacturers engineer, develop and prototype new products. Whether you are a funded startup or a medium-size manufacturer, we can help!

Contact Montie Roland at 800-722-7987 x107 or montie@montie.com. Please visit our website at www.montie.com.

New Product Pics

Check out the pics of the Hunter’s Friend!

The Hunter’s Friend mounts onto a tree just above the hunter’s should while in the tree stand. The device keeps the bow in a position where it can be instantly and silently brought to the shooting position without any excess noise or motion that could frighten game away.

Podcast: Romance of Manufacturing Your Own Products

There is a great satisfaction that comes from design and manufacturing your own products.  Seems like that we lost that romance (as a nation) for a while, so its good to see it coming back.  The Made Local movement is an important one for the long term success of the United States.  Lets explore this for a few minutes.

Romance of Manufacturing Your Own Products

Thanks for listening.

Let me know if we can help with any of your design projects.  Call me at 800-722-7987 or email montie@montie.com today to get started!

Cheers,
Montie

Audio Transcript

Hi. My name is Montie Roland. And I’m with Montie Design. I’m going to spend a few minutes with you today talking about a subject that comes up a good bit. And that is do I license? Or do I manufacture it myself.

And we’ve kind of talked about this in some different ways over the past few months, and I think that there’s this thing that we’ve kind of lost as a culture. And that is the craftsmanship, the makers. And I get the fact that someone looks at developing a product and getting a patent and licensing it out as a way of earning some income. That is completely valid. And I’m not running that down at all. As a matter of fact, that’s a very healthy thing for our economy. It’s a winner all the way around. And that’s kind of a little bit different than what I want to focus on.

I’m driving down Highway 49 in North Carolina between Raleigh and Charlotte. As I’m driving, I’m seeing these places where there are these small manufacturers. Very small; we’ll call them micro-manufacturers. One is I drove by an old building where the faded sign said “Len’s Saddlery”. And I’m guessing – now, I could be wrong here – but I’m guessing, since it says saddlery, he might have been a reseller, but he might have made them, too. And if he made them, that’s kind of neat. You know? Somebody that makes horse saddles. I’ve seen other places as I’ve gone by where there were these small businesses that had other, similar niche products, and some of these businesses never grow beyond a guy and his helper in a shed. At the same time, there’s a lot of situations like that where there’s one or two or three or four people where everybody in that shed does very well. They have a great product. It has a market. It sells. They’re very busy. We have a company down . . . well, maybe forty-five minutes or an hour from the office, that makes safes. And they can only make so many safes a month. And right now with all the political turmoil regarding firearms, they have more orders than they can fill. And they have these really high-quality, kick-butt safes. And so they have a safe where their competitor’s safe is maybe made of 16-gauge metal; and their safe is made of quarter-inch thick metal. So, in this case, we’re talking, you know, four times as thick. So, their safes are more expensive. But, they kind of have this following that’s interesting that the owner of the company told me that they’d actually have offers to buy their company. First question he asked is, Where you going to make ‘em? And the guy got real quiet. Said, We’re going to produce them wherever’s the most cost effective way, or something like that. Which basically means they may not be made in North Carolina anymore; may not be made in the U.S. I’ve heard other business owners who had the same comment. We talked to a guy the other day that the company said I want to license your patent and take over your product. And he said, Where are you going to make it? And they said, Wherever’s cheapest. And so that probably means it’s going to go to the Far East. And there’s nothing wrong with making products in the Far East. I’m not railing against any way. We design products that get made in the Far East. Every year we have very successful clients who trade, and international trade is a good thing, despite whatever anybody tells you. As long as it’s on a fair basis, it’s a good thing. Without delving too deep, I think we have to be careful about trade imbalances, but . . .

So, these folks that I’m talking about have these . . . you know, from boutique to slightly bigger businesses. And, as I drive through the country I see these places where some of these older businesses have close. And, you know, I look and some of them were, you know, maybe more on the reseller’s side; and some of them were on the small manufacturer. But I look and there’s this . . . I imagine somebody that’s older that is an expert in making ABC. And he has some folks that are maybe younger working for him and they make ABC. And maybe they make the best ABC on the planet. Maybe it’s just good. Or maybe it just meets the needs. But, so I look at that and there’s kind of this romantic fascination that says, Hey, it’d be nice if we had more of those companies. And, we’re starting to see more. I think the ones you’re seeing now that are at least getting the press, or these companies that, like, for example, make cupcakes. I don’t know if you know it or not but you can buy a $20 cupcake now; $10, $20, $8, $7, $6. You can buy cupcakes that are gourmet cupcakes. And that’s awesome. I think that a lot of these older styles of doing business are coming back. In Durham, there’s a company that has a meat truck. And so, I think it’s healthy for the economy and vibrant. And it also gives people a kind of an outlet. Because they can look at it and go, I could do that. They’re not . . . you know, they can look at General Motors and go, Oh; wow, that’s beyond me. And it probably is beyond most people to start the next General Motors. But, to start the next business where you’ve got a storefront and maybe a helper and you make a few of these a month – whatever that is – or a bunch of these a month, that’s something I think a lot of people can get their arms around. And I think that’s a great thing because when they do, that drives the economy. You know, those goods require raw materials, they require other vendors. It’s just a winner. And one of the things that I’m happy to see is micro-brands.

Now, as a company, if you come and say we want you to design something that I’m going to turn around and license, we’re happy to do that. And I’m happy to see that, too. The micro-brand part has that, you know, that romantic fascination because somebody’s going to actually put it together and ship it. Somebody’s going to get it out of the box and . . . and I think that’s an awfully nice way to do business.

I think it’s important to help those businesses along. From Montie Design’s standpoint, I don’t know that it’s a government role. The best government role there is just less regulation, because regulation ultimately slows down the growth of the smaller companies and . . . slows down the growth of all companies but it really hurts the smaller companies the worst. So, you know, the government’s role, I think, is just to reduce regulation. From a Montie Design role, hey, I’m happy to do podcasts and teach some classes and maybe encourage some folks.

I do think this is a great time in some ways, because all of a sudden, there’s a lot of people rethinking what they can do for a living. And rethinking, you know, how we can manufacture in the U.S. and make that work. I’m excited about that. It’s definitely a difficult economic time all the way around. Economy’s slowing down. But, you know, when there’s change, there’s opportunity. And so, I hope if you’re thinking about, you know, making your own product or . . . or driving forward, you know, that micro-brand or maybe that big brand, I hope that you’ll make that happen.

If you have any questions or comments, please don’t hesitate to give me a call. Shoot me an email. It’s Montie Roland at 1-800-722-7987. 1-800-722-7987. Or shoot me an email at montie (M-O-N-T-I-E)@montie(M-O-N-T-I-E).com. Or you can visit our website – www.montie.com. Say hi on the chat. We have a little chat app at the bottom right. Click on it and say hi and introduce yourself. And let me know if any of these podcasts are interesting or helpful, or if you have suggestions.

Thanks. Have a great day. Montie Roland, signing off.

END AUDIO

Podcast: When the Customer Is Not Right

Lets chat about times when the customer is not right.  This runs contrary to conventional wisdom, but is good advice.  Lets explore this topic together.

Don’t hesitate to call 800-722-7987 or email montie@montie.com to talk about we can help with your product or project.

When the Customer Is Not Right

Podcast: Listening

Lets spend a few minutes talking about how effective listening can affect the design of a product and client relationships for better or worse. Montie gives his thoughts and tips on this easily overlooked step.

Listening

Please don’t hesitate to send an email to montie@montie.com with any questions or comments.  To find out more about how Montie Design can help you get your products to market, please visit  www.montie.com.

Podcast: Interviews as Part of the Product Design Process

Interviews are an important part of the product design process.  Many times interviews are neglected or poorly executed.  Lets spend a few minutes and talk about the interview process.

Interviews as Part of the Product Design Process
We can help with the design of your next product! Call Montie today at 919-481-1845, visit www.montie.com or email montie@montie.com to set up an appointment or visit to find out more.

Good bye from the Swedes

Hey!

So after more than three months, me and Robin’s internship is finally coming to an end. It has been an awesome experience for us to work at Montie Design and we have learned an incredible amount of new stuff. Some of the Montie Gear stuff we’ve been working you might have already seen if you’ve been hanging around this blog. Lately we’ve also been given the opportunity to work on some client projects which have been very fun and challenging. These products you’ll probably be able to find in Montie Design’s portfolio in the near future.

All in all, we are very greateful to have been able to come over here for this internship. We’ll will bring back with us a lot of new knowledge and a lot of fun memories.

Thanks!

/Richard and Robin

Some of the mock-ups and finished prototypes for the Montie Gear products we've been working on this summer.